Simulink Vs Simscape There are two things we really disagree on here. One, that Simulink is more like the “dynamic” version (where we are both just using 3D models), in that all our models are derived from simulations. By far, the two most interesting aspects of this game and its engine are the time of day (from hours earlier than in Simulink), and the quality of your Simulink model. (This is similar to what most people have reported about the state of our “Simulink Engine”). As is the case in many “standard” games. We’re not getting away with these. The other thing we disagree on is that Simulink’s more stylized presentation seems “gorgeous as hell” for a game that has been made in X/Y. As another reviewer pointed out (and I did not take the blame for my own non-optimization), that could well be the cause of some issues. But we do agree that it’s fun, so I’d look into them again if they ever are available on the Wii.